What are the main characteristics of smart toys?In this article, Xiaobian of Ha Generation will share with you the main features of smart toys:
1.Smart toys have both physical entities and smart chip components
Traditional toys have physical entities, but they lack intelligent technical elements, and the game form is single.On the other hand, although screen-based virtual toys have dynamic, rich scenes, and diverse gameplay methods, they are virtual and cannot have the feeling of interacting with entities.Smart toys have both physical entities and high-tech smart chip components embedded in them. They integrate a variety of innovative technological elements into traditional toys, enriching the gameplay of traditional toys and providing a more perfect sensory experience.
2.Smart toys have a variety of perceptual abilities and can provide a wealth of interactive methods
Two-way interaction is one of the most important features of smart toys.The human-computer interaction of traditional toys is simple and one-way.Some electronic toys will play music repeatedly after turning on the power, repeating a few simple actions, and cannot choose the output content and form according to the reaction of the outside world. There are not many ways to play the game to choose from.Therefore, users will quickly lose interest.The interaction between smart toys and users is complex and rich, and different feedback can be given for different inputs.They seem to be living beings with multiple senses such as touch, hearing, and vision, and can give intelligent feedback to environmental stimuli.
3.Smart toys have basic "intelligence” and provide an open way of playing
Because smart toys are generally equipped with microcomputer chips, they have a certain degree of intelligence.They can be calculated based on multiple inputs from the interaction between the user and the toy, and can make rich and diverse feedback through output devices such as sound, motion, and display.In games or learning, smart toys are user-centered, and the activity process is determined by the user.The toy can make suggestions for the next step, but it does not control the way the game is played, but only serves as a tool or environment to provide support for the game.
4.Game tasks can be preset and can be combined with external scenes
In traditional electronic toys, after the user makes input (for example, presses a button), the toy will make a simple response to it, but it will not require the user to further operate to further interact.In fact, electronic toys only use technical characteristics to enhance the attractiveness of traditional toys, but do not give toys “intelligence”.Smart toys can preset game tasks, and the process of the game is the process of completing the preset tasks.
Smart toys are also an effective cognitive tool.It has changed the way knowledge is presented, integrated the concept of game-based learning, and made the presentation of learning resources more realistic and vivid; at the same time, it reduces the cognitive load, provides scaffolding for learners' knowledge construction, and provides an interactive environment for learning activities that stimulate creativity.